TÉLÉCHARGER IMPRUDENCE SECOND LIFE

Toute ressemblance avec un personnage réel n'est que pure coïncidence Je ne comprends pas la tentative d'arriver sur Francogrid depuis l'avatar de second life, à moins que je n'ai pas très bien compris "Bonjour, aprés avoir discuter avec des amis de second life qui voulaient venir sur francogrid je me suis apperçu en créant un nouveau compte qu'ils avaient raison, et je tente de me connecter avec le viewer mais ça ne marche pas et je me rend compte qu'il faut en plus créer un avatar avec un autre mot de passe. J'imagine qu'il reste des zones sans mesh sur second life, ou des utilisateurs avec des viewers obsolètes, mais je pense que ce serait une mauvaise option de priver les nouveaux arrivants des capacités existantes telles que les media on prim ou les mesh que ce soit sur francogrid ou second life. Aucun "noob" n'arrivera sur francogrid avec un viewer ne supportant pas ces fonctions, à moins qu'il ait été conseillé par un non noob préférant ses vieilles habitudes. Concernant la région d'accueil, l'année passée, les nouveaux étaient invités à se rendre sur la région levillage, qui à ce moment là se voulait être un village typiquement français, et plus précisement provençal. Et pour diverses raisons, de la légéreté de la région à son univers esthétique, une nouvelle région a été crée , beaucoup plus fluide pour ce qui est du lag, et beaucoup moins réaliste, pour beaucoup plus de..

Nom:imprudence second life
Format:Fichier D’archive
Système d’exploitation:Windows, Mac, Android, iOS
Licence:Usage Personnel Seulement
Taille:49.62 MBytes



Leur mission? Lutter contre la panne des imaginaires futuristes et technologiques. Leur postulat? Ni boule de cristal ni cartomancie, trop risqué. Leur arme? Hormis le désormais bien connu Nicolas Nova. Allons-nous tous être notés? Allons-nous pouvoir dialoguer avec les morts? Les robots vont-ils avoir des émotions? Et mon avatar, en aura-t-il? On peut se poser la question. La plateforme nous pousse aux raccourcis par la réduction de son vocabulaire.

Chaque réseau exprime une facette radicale de soi-même. Le jeu vidéo et la mode enfin, les grands retailers! Dans le jeu vidéo, on construit un avatar pour être différent de soi. Moi-même ou une intelligence artificielle? Le futur? On ne contrôlera donc pas forcément les émotions de nos avatars? Une application mobile baptisée Miitomo qui permettait de créer un avatar.

Des personnages modélisés selon nos désirs pourront donc être contrôlés en partie par une machine. Mais, où vont-ils évoluer? Dans un monde virtuel, sur les réseaux sociaux, ou seulement pour moi dans mon téléphone? Quel lien vais-je avoir avec mes avatars? Que répondez-vous aux craintes des seconds?

Noonoouri reste assez lisse car elle repose sur des archétypes Kawaii japonais. Lil Miquela représente la fembot et Shudu Gram, le mannequin de couleur. Ce sont les artistes ou encore les marques de niche qui interrogent ces concepts.

Could we not instead help people to construct positive imaginings, to invent other possible worlds, desirable futures?

Their mission? To fight against the poverty of futurist and technological imaginings. Their premise? In an ever-accelerating world where predictions have become obsolete, the future can no longer be deduced, it can only be imagined. No crystal balls, no tarot readings — too risky. Their weapon of choice? Except, of course, the well-known Nicolas Nova. Imprudence operates as much in the worlds of beauty, fashion and perfume as agri-business and transport.

Are we all going to be graded for our behaviour? Are we going to be able to talk to the dead? Are robots going to develop emotions? And will our avatars? We leave two different kinds of trace. The first concerns all the elements that we post voluntarily on social networks to construct our personality — what we call our digital twin or digital double.

But we often forget the other side of the coin: what we post involuntarily, unconsciously. If we were to analyse all the traces left by the people who post on Instagram and we made avatars of them, would it really resemble them? The question is worth asking. The platform is pushing us towards shortcuts because of its reduced vocabulary. Social networks lead us to construct rather thin doubles. Each network expresses one basic facet of ourselves.

This digital double is really an extreme, impoverished version of myself, both voluntary and unconcious. How do you imagine the mainstream future of the virtual avatar? Video games and fashion at least the major retailers were the first to model avatars. But what is going to animate it?

Myself or artificial intelligence? There are fascinating, intriguing, even worrying things happening in this area. They produced an avatar of each member of the group and modelled artifical intelligence programmed according to their habitual responses. The future? To simulate other reactions we might have. That brings to mind that Nintendo experiment, which never got off the ground but was very cutting-edge. In five to ten years, artificial intelligence will understand us, not in our individuality but the broad outlines.

But where will they develop? On the one hand, we have the techno-enthusiasts who greet the possibility of living several lives in parallel worlds with optimism. On the other, there are the techno-apocalyptics who fear loss of identity, despondency and alienation. It is created by men, it surrounds us and it determines our relationship to the soil, to the other. Nor can we say that technology is cold, since behind it there are humans. Given all that we have to ask ourselves: what do we do with technology?

An alien is someone different from myself, radically other. The avatar is me. Without friction, without contact, our society becomes automated, robotic. It is the role of artists, of designers, of urbanists to refuse that, to restore granularity and friction to our daily interactions.

Artificial intelligence has in-built biases against which we have to struggle. We find it very difficult to project ourselves; our reactions are short-termist. In Europe, postmodernity has deconstructed all narratives and it is time to reconstruct collaborative, participatory narratives. Avatars can, it is true, allow new, positive narratives to open up, but to date they have very little imagination.

Noonoouri remains quite bland, because she is based on Japanese Kawaii archetypes. Lil Miquela represents the fembot and Shudu Gram is the model of colour.

But all of this is moving in step with the evolution of fashion… And fashion is never the first to exploit these technologies. They are challenging to the creativity of fashion houses who find it hard to tackle these questions. Nonetheless, sooner or later fashion will have to join the debate especially when spaces become virtual, like Facebook Spaces… Do you think we are likely to see more and more avant-gardist and critical distortions of the real like in the work of Yilmaz Sen, Jon Rafman or performers whose medium is Instagram sarahnicolefrançois, melovemealot?

Izzie Button has started selling stretch marks and wrinkles for Second Life avatars, LaTurbo Avedon uses the avatar to critique toxic masculinity and John Yuyi is exploring the blurring of the boundary between the virtual and the real in his own way.

It is still only niche artists and brands that are playing with these ideas. The new generation of artists will contest the standardization of social networks because they know them like the back of their hand. Between artitficial intelligence, biotechnology, augmented reality, new materials and neuroscience, what are the most exciting developments we can expect to see in the coming years in fashion and luxury? It seems to me that the most interesting thing is imagining the new functions of clothes.

Maria Castellanos has imagined clothing which creates oxygen. What all these innovations have in common is that they raise questions about the body, about the relationship between the self and the other, and the self and the environment which are interesting.

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